#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 16000 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 999999 AddSentryBusterWhenKillCountExceeds 999 Mission // sentry buster { Objective DestroySentries InitialCooldown 9000 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 9000 TFBot { Template T_TFBot_SentryBuster } } // Mission // Engineer // { // Objective Engineer // InitialCooldown 200 // Where spawnbot // BeginAtWave 1 // RunForThisManyWaves 1 // CooldownTime 60 // DesiredCount 1 // TFBot // { // Template T_TFBot_Engineer_Sentry_Teleporter // } // } Templates { T_TFBot_Super_Scout { Class Scout ClassIcon Scout_giant_fast Name "Super Scout" Health 1250 Scale 1.8 Attributes "MiniBoss" WeaponRestrictions MeleeOnly Item "the holy mackerel" Item "bonk boy" CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 7.0 "airblast vulnerability multiplier" 7.0 "airblast vertical vulnerability multiplier" 7.0 "aiming knockback resistance" 7.0 "override footstep sound set" 5 } } T_TFBot_Giant_Charged_Soldier { Name "Giant Charged Soldier" ClassIcon Soldier_Crit Class Soldier Health 4000 Scale 1.8 Skill Expert Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 2.0 "faster reload rate" -0.8 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.4 "aiming knockback resistance" 0.4 "override footstep sound set" 3 } } T_TFBot_Steel_Gauntlet { Class Heavyweapons ClassIcon Heavy_steelfist Name "Steel Gauntlet" Health 900 Scale 1.4 Skill Normal WeaponRestrictions MeleeOnly Item "fists of steel" } T_TFBot_Giant_Healonkill_Deflector_Heavy { Class Heavyweapons ClassIcon heavy_deflector_healonkill Name "Giant Healonkill Deflectr Heavy" Health 5000 Scale 1.8 Skill Expert Attributes "MiniBoss" Item "The U-clank-a" //Item "Deflector" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.3 "aiming knockback resistance" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Rapid_Fire_Soldier { Class Soldier ClassIcon Soldier_Spammer Name "Giant Rapid Fire Soldier" Health 4000 Scale 1.8 Skill Expert Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1 "fire rate bonus" 0.5 "faster reload rate" -0.8 "Projectile speed increased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.4 "aiming knockback resistance" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Quickfix_Medic { Class Medic ClassIcon medic Name "Giant Quick-Fix Medic" Health 3000 Scale 1.8 Skill Expert Attributes "MiniBoss" Attributes "SpawnWithFullCharge" WeaponRestrictions SecondaryOnly Item "the quick-fix" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "airblast vertical vulnerability multiplier" 0.6 "aiming knockback resistance" 0.6 "heal rate bonus" 200 "health regen" 40 } } T_TFBot_Giant_Regen_Medic { Class Medic ClassIcon medic Name "Giant Regen Medic" Health 4500 Scale 1.8 Skill Expert Attributes "MiniBoss" Item "the quick-fix" Item "the surgeon's stahlhelm" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "airblast vertical vulnerability multiplier" 0.6 "aiming knockback resistance" 0.6 "heal rate bonus" 200 "health regen" 240 } } T_TFBot_Buffed_Medic { Class Medic ClassIcon medic_uber Name "Buffed Medic" Health 300 Scale 1.2 Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage bonus" 2 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 5 } CharacterAttributes { "heal rate bonus" 10 "move speed bonus" 1.2 } } } ///////////////////////////////////////////////// Wave ///// WAVE 1 { StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Phase-1A" Where spawnbot TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 45 TFBot { Template T_TFBot_Scout_Bonk BehaviorModifiers Push ItemAttributes { ItemName "bonk! atomic punch" "charge recharge rate increased" 1 } } } WaveSpawn { Name "Phase-1A" Where spawnbot TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 3 WaitBetweenSpawns 0 TotalCurrency 45 RandomChoice { TFBot { Class Soldier Skill Expert } TFBot { Class Heavyweapons Skill Normal } TFBot { Class Demoman Skill Hard } } } WaveSpawn { Name "Phase-1A" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 0 TotalCurrency 40 TFBot { Class Spy Skill Expert } } //////////////////////// WaveSpawn { WaitForAllSpawned "Phase-1A" Where spawnbot TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 24 WaitBetweenSpawns 5 TotalCurrency 90 TFBot { Class Engineer Health 500 Skill Normal Attributes "IgnoreFlag" } } WaveSpawn // Tank { Name "Phase-1B" WaitForAllDead "Phase-1A" TotalCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 600 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 24000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Phase-1B" WaitForAllDead "Phase-1A" Where spawnbot TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 180 TFBot { Template T_TFBot_Scout_Bonk ItemAttributes { ItemName "bonk! atomic punch" "charge recharge rate increased" 0.75 } } } ///////////////////////////////////////////////// Total currency so far: 400 + tank (600) = 1000 WaveSpawn { Name "Phase-2A" WaitForAllDead "Phase-1B" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 RandomChoice { TFBot { Class Scout Skill Expert } TFBot { Class Scout Skill Hard } TFBot { Class Scout Skill Normal } TFBot { Class Scout Skill easy } } } WaveSpawn { Name "Phase-2B" WaitForAllSpawned "Phase-2A" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 50 RandomChoice { TFBot { Class Demoman Skill Expert } TFBot { Class Demoman Skill Hard } TFBot { Class Demoman Skill Normal } TFBot { Class Demoman Skill easy } } } WaveSpawn { Name "Phase-2C" WaitForAllSpawned "Phase-2B" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 50 RandomChoice { TFBot { Class Soldier Skill Expert } TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill easy } } } WaveSpawn { Name "Phase-2D" WaitForAllSpawned "Phase-2C" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 50 RandomChoice { TFBot { Class Pyro Skill Expert } TFBot { Class Pyro Skill Hard } TFBot { Class Pyro Skill Normal } TFBot { Class Pyro Skill easy } } } WaveSpawn { Name "Phase-2E" WaitForAllSpawned "Phase-2D" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 50 RandomChoice { TFBot { Class Heavyweapons Skill Expert } TFBot { Class Heavyweapons Skill Hard } TFBot { Class Heavyweapons Skill Normal } } } WaveSpawn { Name "Phase-2F" WaitForAllSpawned "Phase-2E" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" Skill Expert } TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" Skill Hard } } } WaveSpawn { Name "Phase-2F" WaitForAllSpawned "Phase-2E" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Super_Scout } } //////////////////////// WaveSpawn { Name "Phase-2G" WaitForAllSpawned "Phase-2F" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Charged_Soldier } } WaveSpawn { Name "Phase-2G" WaitForAllSpawned "Phase-2F" Where spawnbot TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Class Scout Skill Hard } } WaveSpawn { Name "Phase-2G" WaitForAllSpawned "Phase-2F" Where spawnbot TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Class Soldier Skill Hard } } WaveSpawn { Name "Phase-2G" WaitForAllSpawned "Phase-2F" Where spawnbot TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Class Pyro Skill easy } } WaveSpawn { Name "Phase-2G" WaitForAllSpawned "Phase-2F" Where spawnbot TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name "Phase-2G" WaitForAllSpawned "Phase-2F" Where spawnbot TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Class Heavyweapons Skill Hard } } WaveSpawn { WaitForAllSpawned "Phase-2F" Where spawnbot TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Class Engineer Health 500 Skill Normal Attributes "IgnoreFlag" } } WaveSpawn { Name "Phase-2G" WaitForAllSpawned "Phase-2F" Where spawnbot TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Medic } } WaveSpawn { Name "Phase-2G" WaitForAllSpawned "Phase-2F" Where spawnbot TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } WaveSpawn { Name "Phase-2G" WaitForAllSpawned "Phase-2F" Where spawnbot TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Class Spy Skill Hard } } ///////////////////////////////////////////////// Total currency so far: 1000 + 1000 = 2000 WaveSpawn { Name "Phase-3A" WaitForAllDead "Phase-2G" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 120 Squad { TFBot { Class Heavyweapons Skill Hard } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "Phase-3A" WaitForAllDead "Phase-2G" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 120 Squad { TFBot { Class Pyro Skill Normal } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "Phase-3A" WaitForAllDead "Phase-2G" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 120 TFBot { Template T_TFBot_Steel_Gauntlet } } WaveSpawn { Name "Phase-3A" WaitForAllDead "Phase-2G" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 TotalCurrency 40 TFBot { Template T_TFBot_Super_Scout } } //////////////////////// WaveSpawn { WaitForAllSpawned "Phase-3A" Where spawnbot TotalCount 60 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 7.5 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Steel_Gauntlet } TFBot { Class Heavyweapons Skill Normal } TFBot { Class Pyro Skill easy } } } WaveSpawn { Name "Phase-3B" WaitForAllSpawned "Phase-3A" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Pyro Health 3500 } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "Phase-3C" WaitForAllSpawned "Phase-3B" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Healonkill_Deflector_Heavy } TFBot { Template T_TFBot_Medic } } } ///////////////////////////////////////////////// Total currency so far: 2000 + 1000 = 3000 WaveSpawn // Tank { Name "Phase-4A" WaitForAllDead "Phase-3C" TotalCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 32 TotalCurrency 450 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Phase-4A" WaitForAllDead "Phase-3C" Where spawnbot TotalCount 15 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 150 TFBot { Template T_TFBot_Super_Scout } } WaveSpawn { Name "Phase-4A" WaitForAllDead "Phase-3C" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 16 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demo_Burst Health 3500 Attributes "AlwaysCrit" } } WaveSpawn { Name "Phase-4A" WaitForAllDead "Phase-3C" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 32 WaitBetweenSpawns 16 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Health 3500 Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "Phase-4A" WaitForAllDead "Phase-3C" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 64 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Health 3500 Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } ///////////////////////////////////////////////// ///////////////////////////////////////////////// Total currency so far: 3000 + 1000 = 4000 WaveSpawn { Name "Phase-5A" WaitForAllDead "Phase-4A" Where spawnbot TotalCount 30 MaxActive 20 SpawnCount 10 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Class Soldier Skill Expert } } WaveSpawn { Name "Phase-5B" WaitForAllSpawned "Phase-5A" Where spawnbot TotalCount 30 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Class Demoman Skill Expert } } WaveSpawn { Name "Phase-5C" WaitForAllSpawned "Phase-5B" Where spawnbot TotalCount 30 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Class Pyro Skill Expert Attributes "AlwaysFireWeapon" } } WaveSpawn { Name "Phase-5D" WaitForAllSpawned "Phase-5C" Where spawnbot TotalCount 30 MaxActive 21 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Class Heavyweapons Skill Expert } } WaveSpawn { Name "Phase-5E" WaitForAllSpawned "Phase-5D" Where spawnbot TotalCount 27 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Class Heavyweapons Skill Expert } } WaveSpawn { Name "Phase-5E" WaitForAllSpawned "Phase-5D" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Template T_TFBot_Demoman_Samurai Health 700 } } ///////////////////////////////////////////////// Total currency so far: 4000 + 1000 = 5000 WaveSpawn { Name "Phase-6A" WaitForAllDead "Phase-5E" Where spawnbot TotalCount 72 MaxActive 8 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 240 RandomChoice { TFBot { Class Soldier Skill Expert } TFBot { Class Demoman Skill Expert } TFBot { Class Pyro Skill Normal } TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert Attributes "AlwaysCrit" } } } WaveSpawn { Name "Phase-6A" WaitForAllDead "Phase-5E" Where spawnbot TotalCount 36 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 120 TFBot { Class Heavyweapons Skill Expert } } WaveSpawn { WaitForAllDead "Phase-5E" Where spawnbot TotalCount 36 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 120 TFBot { Class Engineer Health 500 Skill Hard Attributes "IgnoreFlag" } } WaveSpawn { Name "Phase-6A" WaitForAllDead "Phase-5E" Where spawnbot TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 40 TotalCurrency 520 Squad { TFBot { Template T_TFBot_Giant_Rapid_Fire_Soldier } TFBot { Template T_TFBot_Giant_Quickfix_Medic } } } ///////////////////////////////////////////////// Total currency so far: 5000 + 1000 = 6000 WaveSpawn { Name "Phase-7A" WaitForAllDead "Phase-6A" Where spawnbot TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { Class Heavyweapons Skill Normal } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" } } } WaveSpawn { Name "Phase-7A" WaitForAllDead "Phase-6A" Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 240 Squad { TFBot { Class Pyro Skill Normal } TFBot { Template T_TFBot_Medic } } } //////////////////////// WaveSpawn { Name "Phase-7B" WaitForAllSpawned "Phase-7A" Where spawnbot TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 240 Squad { TFBot { Template T_TFBot_Steel_Gauntlet Name "Healthy Steel Gauntlet" Health 1800 Scale 1.5 } TFBot { Template T_TFBot_Buffed_Medic } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ClassIcon Soldier Name "Healthy Buff Banner Soldier" Health 400 Scale 1.2 Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Battalion ClassIcon Soldier Name "Healthy Battalion Soldier" Health 400 Scale 1.2 Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon Soldier Name "Healthy Concheror Soldier" Health 400 Scale 1.2 Skill Expert } } } WaveSpawn { Name "Phase-7B" WaitForAllSpawned "Phase-7A" Where spawnbot TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 320 TFBot { Template T_TFBot_Scout_Bonk ItemAttributes { ItemName "bonk! atomic punch" "charge recharge rate increased" 0.5 } } } ///////////////////////////////////////////////// Total currency so far: 6000 + 1000 = 7000 } ///////////////////////////////////////////////// }