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What is this? Momster manual is my attempt to draw various mayternity inspired monsters every day during month of may, with small side part for bits of lore and maybe even rules on occasion. Monsters will be either individual charcters or representatives of a type of creature.
Image sets will consists of few monsters with same theme.
This is second image of the Maiesta RPG set, for it feels most fitting to end the month with, after all, what month of mayternity and rpgs, if you don't touch the RPG for the theme....
Mayternity 2026 day 27: Bonnie and Lobie
"The sea is calm, the sky is clear, there is no wind, and you are in a nice secure port, you would need to cross over the land, so who could even get there...was your thoughts in that morning, as a rather notorious pirate appears, her vessel a grand monster of wood, metal and chitin, clambering over the rocks, with swarms of octopoid minions and grand crustacian at the core, Bonnie is brining some action to these shores"
Lore and Mechanics
Based on a PC from a campaign I ran a long time ago, we got ourselves "queen" pirate of sorts, brining to battle a broodmother captain and a living ship with a broodling crew, let's hope the party got a reason to get on her good side, for getting into a fight might be harder...Especually if her maiesta heavy crew is aboard as well...
Monster rules for the ship and it's captain:
Bonnie and Lobie
Vitality: 65 | Movement: 6
Armor: Gold | Damage: Gold
Actions:
Cannon Blast
Battle Action
Weapon Die: Gold
Range: 2-8
Effect: This attack cannot be used if you moved this turn, and you cannot voluntarily move until the end of your turn after using this attack.
Volley Fire: The attack targets creatures in a Burst 1 within range.
Crushing Claw
Battle Action
Weapon Die: Gold
Range: Melee
Effect: Cleave: The attack also targets enemies adjacent to both you and your target.
Stomping feet
Battle Action
Weapon Die: Bronze
Range: Melee
Effect: Make three attacks as part of this action.
Call Broodlings of War
Battle Action
Weapon Die: N / A (This effect is not a weapon attack)
Range: 1
Effect: Choose a minion when you select this action. Summon a copy of that minion in an empty hex within range. It acts immediately, and acts on your initiative on all future rounds. You can never summon creatures with the Spawn action using this ability.
Teeming Spawn: This summons two copies of the chosen minion.
Elite Traits:
Arsenal
Elite Trait
Effect: Gain an additional Elite action. It can be from a different Class.
Regeneration
Elite Trait
Effect: At the end of each round, on an initiative count of 0, you regain 15 vitality.
Special: A Titan always has two initiative counts at the start of combat - 75 and 25. The titan acts on each initiative count separately. Further, at the end of each of their turns, Titans can remove one condition afflicting them (other than the Scanned condition).
Broodling of War
Vitality: 6 | Movement: 5
Armor: Silver | Damage: Silver
Actions:
Spirit leeching Arms
Battle Action
Little broodlings know ways of the spirit mothers and know how to drain their energies for the gains of their allies...
Weapon Die: Bronze
Range: 1-3
Effect: After taking damage from this attack, your target loses half of their current gravitas, rounded down.
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