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derpibooru.org · 3740107

`draw thread collection/2016/9-18-2016/3.gif`

> > Draw thread
> > Anonymous Sun 18 Sep 2016 09:06:48 [No.28444364](https://desuarchive.org/mlp/thread/28444364#28444364)
>
> > /r/ Sun 18 Sep 2016 09:32:01 [No.28444443](https://desuarchive.org/mlp/thread/28444364#28444443) 6
> > Pixel art of ponies trying to get trough the death road to Canada tm. game.
>
> > Anonymous Sun 18 Sep 2016 17:40:32 [No.28446125](https://desuarchive.org/mlp/thread/28444364#28446125) 36
> > >>28445866
> > >>28445879
> > what program do you use??
>
> > /d Sun 18 Sep 2016 17:48:52 [No.28446181](https://desuarchive.org/mlp/thread/28444364#28446181) 37
> > >>28446125
> > GIMP to make the sprites, aseprite to fix the rough edges, and animate it. I'll probably use Eclispse IDE to write an animation prgram for this though, since I don't want to animate a game frame by frame. ||inb4 >java||
>
> > /d/ Sun 18 Sep 2016 18:40:56 [No.28446485](https://desuarchive.org/mlp/thread/28444364#28446485) 44
> > player x10.gif, 16KiB, 440x440
> > >>28446223
> > I'll check it out
> >
> > >progress
>
> > /d/ Sun 18 Sep 2016 21:07:02 [No.28447495](https://desuarchive.org/mlp/thread/28444364#28447495) 73
> > >progress
> >
> > It won't be this fast in the actual thing, of course, The spell will be faster and the horse zombie slower. I'm thinking of having Twilight walk into the room, go loot something, then cast the spell at the zombie. So I just have to draw something to loot, and the zombie dying, then animate it
>
> > /d/ Sun 18 Sep 2016 21:10:40 [No.28447521](https://desuarchive.org/mlp/thread/28444364#28447521) 75
> > player.gif, 7KiB, 88x88
> > >>28447495
> > forgot pic
> > >>3740107t
>
>
> > /d/ Mon 19 Sep 2016 01:21:59 [No.28449398](https://desuarchive.org/mlp/thread/28444364#28449398) 129
> > full animation x10.gif, 2MiB, 1160x850
> > small version in next post
> > >>3740103t
>
> > /d/ Mon 19 Sep 2016 01:23:03 [No.28449408](https://desuarchive.org/mlp/thread/28444364#28449408) 131
> > full animation.gif, 94KiB, 116x85
> > >>28449398
>
> > /d/ Mon 19 Sep 2016 01:34:23 [No.28449500](https://desuarchive.org/mlp/thread/28444364#28449500) 134
> > full animation.gif, 94KiB, 116x85
> > >>28449408
> > i fucked up the small version, here ya go
> > >>3740105t
>
> > /d/ Mon 19 Sep 2016 01:37:46 [No.28449531](https://desuarchive.org/mlp/thread/28444364#28449531) 136
> > spritesheet.png, 5KiB, 272x88
> > whoa dude free spritesheet too
> >
> > that's all I'm doing today, good night
> > >>3740106t

All uploads with that or nearby drawthreads in the Sources field:
* [Bootleg draw thread 22 Nov 2016 No.28921612](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28921612*)
* [Draw Thread 20 Nov 2016 No.28913605](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28913605*)
* [Draw Thread 12 Nov 2016 No.28856782](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28856782*)
* [Draw Thread 03 Nov 2016 No.28801242](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28801242*)
* [Draw Thread 30 Oct 2016 No.28772083](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28772083*)
* [Draw Thread 20 Oct 2016 No.28697530](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28697530*)
* [DRAW THREAD 10 Oct 2016 No.28623639](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28623639*)
* [DRAW THREAD 04 Oct 2016 No.28568131](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28568131*)
* [DRAW THREAD 27 Sep 2016 No.28513145](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28513145*)
* [DRAW THREAD 23 Sep 2016 No.28481144](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28481144*)
* **[Draw thread 18 Sep 2016 No.28444364](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28444364*)**
* [Draw Thread 12 Sep 2016 No.28397478](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28397478*)
* [Draw Thread 11 Sep 2016 No.28396056](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28396056*)
* [DRAW THREAD 06 Sep 2016 No.28351358](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28351358*)
* [DRAW THREAD 31 Aug 2016 No.28307028](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28307028*)
* [DRAW THREAD 26 Aug 2016 No.28263516](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28263516*)
* [DRAW THREAD 20 Aug 2016 No.28204993](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28204993*)
* [DRAW THREAD 15 Aug 2016 No.28167416](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28167416*)
* [DRAW THREAD 09 Aug 2016 No.28116577](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28116577*)
* [Basic Draw Thread 06 Aug 2016 No.28087090](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28087090*)
* [DRAW THREAD 03 Aug 2016 No.28058174](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28058174*)

twibooru.org · 3681776

`draw thread collection/2016/9-18-2016/3.gif`

> > Draw thread
> > Anonymous Sun 18 Sep 2016 09:06:48 [No.28444364](https://desuarchive.org/mlp/thread/28444364#28444364)
>
> > /r/ Sun 18 Sep 2016 09:32:01 [No.28444443](https://desuarchive.org/mlp/thread/28444364#28444443) 6
> > Pixel art of ponies trying to get trough the death road to Canada tm. game.
>
> > Anonymous Sun 18 Sep 2016 17:40:32 [No.28446125](https://desuarchive.org/mlp/thread/28444364#28446125) 36
> > >>28445866
> > >>28445879
> > what program do you use??
>
> > /d Sun 18 Sep 2016 17:48:52 [No.28446181](https://desuarchive.org/mlp/thread/28444364#28446181) 37
> > >>28446125
> > GIMP to make the sprites, aseprite to fix the rough edges, and animate it. I'll probably use Eclispse IDE to write an animation prgram for this though, since I don't want to animate a game frame by frame. ||inb4 >java||
>
> > /d/ Sun 18 Sep 2016 18:40:56 [No.28446485](https://desuarchive.org/mlp/thread/28444364#28446485) 44
> > player x10.gif, 16KiB, 440x440
> > >>28446223
> > I'll check it out
> >
> > >progress
>
> > /d/ Sun 18 Sep 2016 21:07:02 [No.28447495](https://desuarchive.org/mlp/thread/28444364#28447495) 73
> > >progress
> >
> > It won't be this fast in the actual thing, of course, The spell will be faster and the horse zombie slower. I'm thinking of having Twilight walk into the room, go loot something, then cast the spell at the zombie. So I just have to draw something to loot, and the zombie dying, then animate it
>
> > /d/ Sun 18 Sep 2016 21:10:40 [No.28447521](https://desuarchive.org/mlp/thread/28444364#28447521) 75
> > player.gif, 7KiB, 88x88
> > >>28447495
> > forgot pic
> > >>3740107t
>
>
> > /d/ Mon 19 Sep 2016 01:21:59 [No.28449398](https://desuarchive.org/mlp/thread/28444364#28449398) 129
> > full animation x10.gif, 2MiB, 1160x850
> > small version in next post
> > >>3740103t
>
> > /d/ Mon 19 Sep 2016 01:23:03 [No.28449408](https://desuarchive.org/mlp/thread/28444364#28449408) 131
> > full animation.gif, 94KiB, 116x85
> > >>28449398
>
> > /d/ Mon 19 Sep 2016 01:34:23 [No.28449500](https://desuarchive.org/mlp/thread/28444364#28449500) 134
> > full animation.gif, 94KiB, 116x85
> > >>28449408
> > i fucked up the small version, here ya go
> > >>3740105t
>
> > /d/ Mon 19 Sep 2016 01:37:46 [No.28449531](https://desuarchive.org/mlp/thread/28444364#28449531) 136
> > spritesheet.png, 5KiB, 272x88
> > whoa dude free spritesheet too
> >
> > that's all I'm doing today, good night
> > >>3740106t

All uploads with that or nearby drawthreads in the Sources field:
* [Bootleg draw thread 22 Nov 2016 No.28921612](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28921612*)
* [Draw Thread 20 Nov 2016 No.28913605](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28913605*)
* [Draw Thread 12 Nov 2016 No.28856782](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28856782*)
* [Draw Thread 03 Nov 2016 No.28801242](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28801242*)
* [Draw Thread 30 Oct 2016 No.28772083](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28772083*)
* [Draw Thread 20 Oct 2016 No.28697530](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28697530*)
* [DRAW THREAD 10 Oct 2016 No.28623639](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28623639*)
* [DRAW THREAD 04 Oct 2016 No.28568131](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28568131*)
* [DRAW THREAD 27 Sep 2016 No.28513145](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28513145*)
* [DRAW THREAD 23 Sep 2016 No.28481144](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28481144*)
* **[Draw thread 18 Sep 2016 No.28444364](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28444364*)**
* [Draw Thread 12 Sep 2016 No.28397478](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28397478*)
* [Draw Thread 11 Sep 2016 No.28396056](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28396056*)
* [DRAW THREAD 06 Sep 2016 No.28351358](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28351358*)
* [DRAW THREAD 31 Aug 2016 No.28307028](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28307028*)
* [DRAW THREAD 26 Aug 2016 No.28263516](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28263516*)
* [DRAW THREAD 20 Aug 2016 No.28204993](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28204993*)
* [DRAW THREAD 15 Aug 2016 No.28167416](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28167416*)
* [DRAW THREAD 09 Aug 2016 No.28116577](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28116577*)
* [Basic Draw Thread 06 Aug 2016 No.28087090](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28087090*)
* [DRAW THREAD 03 Aug 2016 No.28058174](/search?q=source_url%3Ahttp*%2Fmlp%2F*%2F28058174*)

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