[quote]"mairo":/users/38571 said:
Fun fact: GIF works with 10ms interval frame times, not framerate.
Source is 60 FPS, that would be 16.67ms, which rounds up to 20ms which would be 50 FPS. Sometimes animations trade between frame times to make the speed correct (e.g. 40ms, 40ms, 40ms, 40ms, 40ms, 50ms, repeat, avarages out to 42ms which is 24 FPS, common animation framerate).
However 10ms is too low. If you are using 60Hz monitor, it refreshes every 16.67ms, which would mean that the time to show the frame is smaller than what your screen shows and frame would never show up.
Because of this, 50 FPS is literally the fastest you can ever make GIF playback.
Basically this GIF is 50 FPS, so it plays slower than artist intented (on top of other GIF artifacts like banding in the shadow and tears color strobing rapidly). Parent post is fixed and plays at original framerate and is higher quality.
[/quote]
Someone is trying to get the higher quality taken down this post is the lower quality one
Fun fact: GIF works with 10ms interval frame times, not framerate.
Source is 60 FPS, that would be 16.67ms, which rounds up to 20ms which would be 50 FPS. Sometimes animations trade between frame times to make the speed correct (e.g. 40ms, 40ms, 40ms, 40ms, 40ms, 50ms, repeat, avarages out to 42ms which is 24 FPS, common animation framerate).
However 10ms is too low. If you are using 60Hz monitor, it refreshes every 16.67ms, which would mean that the time to show the frame is smaller than what your screen shows and frame would never show up.
Because of this, 50 FPS is literally the fastest you can ever make GIF playback.
Basically this GIF is 50 FPS, so it plays slower than artist intented (on top of other GIF artifacts like banding in the shadow and tears color strobing rapidly). Parent post is fixed and plays at original framerate and is higher quality.
[quote]"matrixster":/users/708543 said:
New baby Kanga post, hell yeah
[/quote]
not as much art of it as id expect
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e621.net · 5486140
[quote]"mairo":/users/38571 said: Fun fact: GIF works with 10ms interval frame times, not framerate. Source is 60 FPS, that would be 16.67ms, which rounds up to 20ms which would be 50 FPS. Sometimes animations trade between frame times to make the speed correct (e.g. 40ms, 40ms, 40ms, 40ms, 40ms, 50ms, repeat, avarages out to 42ms which is 24 FPS, common animation framerate). However 10ms is too low. If you are using 60Hz monitor, it refreshes every 16.67ms, which would mean that the time to show the frame is smaller than what your screen shows and frame would never show up. Because of this, 50 FPS is literally the fastest you can ever make GIF playback. Basically this GIF is 50 FPS, so it plays slower than artist intented (on top of other GIF artifacts like banding in the shadow and tears color strobing rapidly). Parent post is fixed and plays at original framerate and is higher quality. [/quote] Someone is trying to get the higher quality taken down this post is the lower quality one
Fun fact: GIF works with 10ms interval frame times, not framerate. Source is 60 FPS, that would be 16.67ms, which rounds up to 20ms which would be 50 FPS. Sometimes animations trade between frame times to make the speed correct (e.g. 40ms, 40ms, 40ms, 40ms, 40ms, 50ms, repeat, avarages out to 42ms which is 24 FPS, common animation framerate). However 10ms is too low. If you are using 60Hz monitor, it refreshes every 16.67ms, which would mean that the time to show the frame is smaller than what your screen shows and frame would never show up. Because of this, 50 FPS is literally the fastest you can ever make GIF playback. Basically this GIF is 50 FPS, so it plays slower than artist intented (on top of other GIF artifacts like banding in the shadow and tears color strobing rapidly). Parent post is fixed and plays at original framerate and is higher quality.
[quote]"matrixster":/users/708543 said: New baby Kanga post, hell yeah [/quote] not as much art of it as id expect
New baby Kanga post, hell yeah