[quote]"mairo":/users/38571 said:
From technical standpoint, you can see the drawings outlines. These are especially visible on tail and characters left leg, there's just lines that briefly match up with the body part, then the body part moves away. That means those parts weren't cut away properly.
From artistical standpoint, the movement as whole seem really random, like body parts move for the sake of moving body parts which isn't interesting to look at or natural. Maybe have the character like stretch their legs and yawn? Maybe have them move their hand suggestively around the genitals? Have them look at viewer and wag their tail? Just anything, tell a story, give the animation a reason to be animation, as right now it's more interesting to look at post #5680934 as it's also much more detailed version of this.
Enviroment is also important, you have candles, make them flicker when tail moves or slight wind goes.
[/quote]
Thanks for the feedback! I was playing around with these things, but I'll have in mind what you said :D
From technical standpoint, you can see the drawings outlines. These are especially visible on tail and characters left leg, there's just lines that briefly match up with the body part, then the body part moves away. That means those parts weren't cut away properly.
From artistical standpoint, the movement as whole seem really random, like body parts move for the sake of moving body parts which isn't interesting to look at or natural. Maybe have the character like stretch their legs and yawn? Maybe have them move their hand suggestively around the genitals? Have them look at viewer and wag their tail? Just anything, tell a story, give the animation a reason to be animation, as right now it's more interesting to look at post #5680934 as it's also much more detailed version of this.
Enviroment is also important, you have candles, make them flicker when tail moves or slight wind goes.
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e621.net · 5681199
[quote]"mairo":/users/38571 said: From technical standpoint, you can see the drawings outlines. These are especially visible on tail and characters left leg, there's just lines that briefly match up with the body part, then the body part moves away. That means those parts weren't cut away properly. From artistical standpoint, the movement as whole seem really random, like body parts move for the sake of moving body parts which isn't interesting to look at or natural. Maybe have the character like stretch their legs and yawn? Maybe have them move their hand suggestively around the genitals? Have them look at viewer and wag their tail? Just anything, tell a story, give the animation a reason to be animation, as right now it's more interesting to look at post #5680934 as it's also much more detailed version of this. Enviroment is also important, you have candles, make them flicker when tail moves or slight wind goes. [/quote] Thanks for the feedback! I was playing around with these things, but I'll have in mind what you said :D
From technical standpoint, you can see the drawings outlines. These are especially visible on tail and characters left leg, there's just lines that briefly match up with the body part, then the body part moves away. That means those parts weren't cut away properly. From artistical standpoint, the movement as whole seem really random, like body parts move for the sake of moving body parts which isn't interesting to look at or natural. Maybe have the character like stretch their legs and yawn? Maybe have them move their hand suggestively around the genitals? Have them look at viewer and wag their tail? Just anything, tell a story, give the animation a reason to be animation, as right now it's more interesting to look at post #5680934 as it's also much more detailed version of this. Enviroment is also important, you have candles, make them flicker when tail moves or slight wind goes.