[@Hopeful\_Ink\_Hoof](/images/3823140#comment_11505938)
Nonono, you casual, it's much more complex than that xD
For example, let's say you have a mechanic that modifies rolls. Old DnD games like Baldur's Gate had one called Luck. +1 Luck modified by rolls by +1 but only to their maximum. So a 3-4 would become a guaranteed 4, and a 2-5 would become a 3, 4, 5, 5, that's a 4.25 DPT average.
Or what about armor? Damage resistance can work as a flat reduction or treshold or a percentage. So lower rolls may be wasted. And critical chance?
Basically, a wider roll can make a huge difference depending on how the mechanics have been programmed
Setsugekka
Oh that's a though one
Hopeful_Ink_Hoof
They both average out the same, so it comes down whether you are willing to risk doing less for more on the max, or play it safer and be more consistent, but have less at the maximum.
Comments
No comments yet.
Log in to comment.
derpibooru.org · 3823140
[@Hopeful\_Ink\_Hoof](/images/3823140#comment_11505938) Nonono, you casual, it's much more complex than that xD For example, let's say you have a mechanic that modifies rolls. Old DnD games like Baldur's Gate had one called Luck. +1 Luck modified by rolls by +1 but only to their maximum. So a 3-4 would become a guaranteed 4, and a 2-5 would become a 3, 4, 5, 5, that's a 4.25 DPT average. Or what about armor? Damage resistance can work as a flat reduction or treshold or a percentage. So lower rolls may be wasted. And critical chance? Basically, a wider roll can make a huge difference depending on how the mechanics have been programmed
Oh that's a though one
They both average out the same, so it comes down whether you are willing to risk doing less for more on the max, or play it safer and be more consistent, but have less at the maximum.