e621.net · 5901013
[b][u]RAGEBALL visual development and character design - Mole[/u][/b]
In the last year and an half I worked as a visual developer and concept artist, along with my art director, for the scifi-sport game Rageball.
Unfortunately the game was canceled, but it was a blast working on it and contribute creating the world and the characters living in it.
This is the case for Mole, a character that was acting as a carrier, fast moving and able to dig underground for a few seconds in order to avoid opponents attacks.
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