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          "body": "Awesome cobra lady. this is one of my favorites now.  ",
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          "body": "[quote]\"ironpants\":/users/157481 said:\nYou did an awesome job with the animation! I really like the interactions with the forked tongue tips.\n\nTalking about tutorials, Anime Nyan on youtube has a tutorial creating a spline rig from scratch; \"How to Rig a Banana in Blender (Short 7min ver.)\". He also shows how you could use child_of constraints to interact with the spline rig. Generating the rigify \"limbs.spline_tentacle\" sample will have similar results from the video and you'll be able to follow along with adding constraints and animating parts of the video.\n[/quote]\n\nThanks a bunch, Ironpants! the current rig in the weiner is honestly the worst one in the entire scene with how basic it is, this'll come in so damn useful when I eventually get round to remaking the dude model ( it's so old and basic at this point 😔)",
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          "body": "[quote]\"xelli\":/users/1786996 said:\nAt the moment everything except her tongue is using a Rigify rig, I've awkwardly got it at the moment where her tongue is a separate rig I was trying to make from scratch following a tutorial, I'll certainly check out the tentacle sample! Thanks a bunch! :D\n\nRigging isn't my forte just yet and some parts of it feel like total witchcraft to get working nicely 😭\n[/quote]\n\nYou did an awesome job with the animation! I really like the interactions with the forked tongue tips.\n\nTalking about tutorials, Anime Nyan on youtube has a tutorial creating a spline rig from scratch; \"How to Rig a Banana in Blender (Short 7min ver.)\". He also shows how you could use child_of constraints to interact with the spline rig. Generating the rigify \"limbs.spline_tentacle\" sample will have similar results from the video and you'll be able to follow along with adding constraints and animating parts of the video.",
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          "body": "[quote]\"xelli\":/users/1786996 said:\nGlad to hear you like her colours! I wasn't too sure on what she should be when I was making her, at first I was maybe thinking of a purpley / violet :0\n[/quote]\n\nWell that shade of blue contrasts very well with the yellow especially the yellow of her (gorgeous) eyes.",
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          "body": "[quote]\"roxykrystalloonatic\":/users/463400 said:\nAnother absolutely beautiful snek babe to keep my eye out for; seems to be a lot recently (love her colors-baby blue has always been one of my favorite colors)!!!\n[/quote]\n\nGlad to hear you like her colours! I wasn't too sure on what she should be when I was making her, at first I was maybe thinking of a purpley / violet :0",
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          "body": "[quote]\"ironpants\":/users/157481 said:\nQuestion, have you tried out rigify in blender? It comes with blender.\nBut anyway, there is a rig sample in rigify called [b]\"limbs.spline_tentacle[/b]\".. I just discovered this sample a few days ago. it makes these animation situations so easy and very fun to use. Just need to do some child_of constraints and you're pretty much set after generating the rig. Only downside is that the \"appendage\" and rig of \"appendage\" needs to be completely straight before generating the rigify rig..\nOnly setting I change is the bone stretching from stretch to fit to manual squash and stretch.\n[/quote]\n\nAt the moment everything except her tongue is using a Rigify rig, I've awkwardly got it at the moment where her tongue is a separate rig I was trying to make from scratch following a tutorial, I'll certainly check out the tentacle sample! Thanks a bunch! :D\n\nRigging isn't my forte just yet and some parts of it feel like total witchcraft to get working nicely 😭",
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          "body": "Another absolutely beautiful snek babe to keep my eye out for; seems to be a lot recently (love her colors-baby blue has always been one of my favorite colors)!!!",
          "created_at": "2025-04-30T22:54:03.543-04:00",
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          "body": "Question, have you tried out rigify in blender? It comes with blender.\nBut anyway, there is a rig sample in rigify called [b]\"limbs.spline_tentacle[/b]\".. I just discovered this sample a few days ago. it makes these animation situations so easy and very fun to use. Just need to do some child_of constraints and you're pretty much set after generating the rig. Only downside is that the \"appendage\" and rig of \"appendage\" needs to be completely straight before generating the rigify rig..\nOnly setting I change is the bone stretching from stretch to fit to manual squash and stretch.",
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        {
          "body": "Oh nice!",
          "created_at": "2025-04-30T18:19:12.694-04:00",
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        {
          "body": "Seen alot of snake animations. no i aint complaining",
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