img-booru Not under Vixen control
Media
Rating
Thumbnail Size
Theme

Import in progress: starting import batch transaction

Source JSON

Post #2543973 · 1 source

e621.net · 6322839 · selected

Downloader metadata · database Download
{
  "_format": "download_manifest_v2",
  "artifacts": [
    {
      "blob_sha512": "df0ed1951fd03912168933c5fd4c14e68d431e07dac5b41e546bbe361b7fd9baf6a1ff2edeccd89a66d4abdded62994d5f5e05de45e7025cf7b73bec0faf0fb3",
      "path": "/home/rome/Desktop/Dev/img-downloader/export/e621.net/2026/04/09/6322839.jpg"
    },
    {
      "blob_sha512": "d03647c8ea8478ba9ebafd23b13f5b1874d30eec19ee70cf1424c14814bb720ac152f4bfc50f83bfa4660d774afde91b7a30ca2ea76c6a7fa67546ec7dd46def",
      "path": "/home/rome/Desktop/Dev/img-downloader/export/e621.net/2026/04/09/6322839.api.json"
    },
    {
      "blob_sha512": "cd4f39ddda7d5110f02be54a849aba1dedda46e9287d4764c3597a0cf2a2ae3cc746a4d2c06057e14784a43e0776e2e6437d44e1026445cff7ee6caf57b5784b",
      "path": "/home/rome/Desktop/Dev/img-downloader/export/e621.net/2026/04/09/6322839.description.json"
    }
  ]
}
6322839.api.json · CAS artifact Download
{
  "approver_id": null,
  "change_seq": 75831960,
  "comment_count": 0,
  "created_at": "2026-04-09T23:46:20.491-04:00",
  "description": "[b][u]Highguard Previs Concept Mountain Tower[/u][/b]\n\nAs we delved deeper into the world we were building, we began to solidify a lot. This was done as a part of what we called \"action blocks\" as a team. A few weeks were everyone, within their own discipline be it game design, animation, fx and art, prepped a bunch of work to pitch to the team to help lock down pillars of the future game. Here you see a POI concept, a squad of three, high up in a mountain-scape approaching some sort of magic tower. A fallen stone giant subtly revealed in the side of the cliff side. This image and composition heavily inspired by one of my favorite Thom Tenery pieces \"Gethen Rising\".",
  "duration": null,
  "fav_count": 5,
  "file": {
    "ext": "jpg",
    "height": 2500,
    "md5": "8872181095133251e30110fe909c6ae1",
    "size": 1004429,
    "url": "https://static1.e621.net/data/88/72/8872181095133251e30110fe909c6ae1.jpg",
    "width": 2103
  },
  "flags": {
    "deleted": false,
    "flagged": false,
    "note_locked": false,
    "pending": false,
    "rating_locked": false,
    "status_locked": false
  },
  "has_notes": false,
  "id": 6322839,
  "is_favorited": false,
  "locked_tags": [],
  "pools": [],
  "preview": {
    "alt": "https://static1.e621.net/data/preview/88/72/8872181095133251e30110fe909c6ae1.webp",
    "height": 304,
    "url": "https://static1.e621.net/data/preview/88/72/8872181095133251e30110fe909c6ae1.jpg",
    "width": 256
  },
  "rating": "s",
  "relationships": {
    "children": [],
    "has_active_children": false,
    "has_children": false,
    "parent_id": null
  },
  "sample": {
    "alt": "https://static1.e621.net/data/sample/88/72/8872181095133251e30110fe909c6ae1.webp",
    "alternates": {},
    "has": true,
    "height": 1010,
    "url": "https://static1.e621.net/data/sample/88/72/8872181095133251e30110fe909c6ae1.jpg",
    "width": 850
  },
  "score": {
    "down": 0,
    "total": 8,
    "up": 8
  },
  "sources": [
    "https://www.artstation.com/artwork/4NJyR1",
    "https://cdnb.artstation.com/p/assets/images/images/096/414/293/4k/danny-gardner-poi-dg-2-2.jpg"
  ],
  "tags": {
    "artist": [
      "danny_gardner"
    ],
    "character": [],
    "contributor": [],
    "copyright": [
      "highguard_(game)"
    ],
    "general": [
      "2_horns",
      "ambiguous_feral",
      "ambiguous_gender",
      "ambiguous_human",
      "black_body",
      "black_bottomwear",
      "black_clothing",
      "black_hat",
      "black_headwear",
      "black_horn",
      "black_pants",
      "black_wings",
      "bottomwear",
      "brown_body",
      "brown_fur",
      "brown_tail",
      "building",
      "clothed",
      "clothed_ambiguous",
      "clothed_human",
      "clothing",
      "cloud",
      "coat",
      "day",
      "electricity",
      "eyewear",
      "eyewear_on_head",
      "feral",
      "flying",
      "fully_clothed",
      "fully_clothed_ambiguous",
      "fully_clothed_human",
      "fur",
      "goggles",
      "goggles_on_head",
      "grass",
      "grey_clothing",
      "grey_coat",
      "grey_sky",
      "grey_topwear",
      "group",
      "gun",
      "hat",
      "headgear",
      "headwear",
      "holding_gun",
      "holding_object",
      "holding_ranged_weapon",
      "holding_staff",
      "holding_weapon",
      "hood_up",
      "horn",
      "landscape",
      "larger_ambiguous",
      "larger_feral",
      "light",
      "long_horn",
      "mountain",
      "mountain_range",
      "multicolored_horn",
      "outside",
      "pants",
      "path",
      "plant",
      "quadruped",
      "ranged_weapon",
      "red_horn",
      "size_difference",
      "sky",
      "smaller_ambiguous",
      "smaller_human",
      "snow",
      "staff",
      "stairs",
      "tail",
      "tan_clothing",
      "tan_coat",
      "tan_topwear",
      "topwear",
      "two_tone_horn",
      "weapon",
      "wings"
    ],
    "invalid": [],
    "lore": [],
    "meta": [
      "2026",
      "absurd_res",
      "adobe_photoshop_(artwork)",
      "colored",
      "concept_art",
      "digital_media_(artwork)",
      "digital_painting_(artwork)",
      "english_description",
      "hi_res",
      "lighting",
      "official_art",
      "painting_(artwork)",
      "shaded"
    ],
    "species": [
      "ambient_bird",
      "avian",
      "bird",
      "camelid",
      "human",
      "mammal"
    ]
  },
  "updated_at": "2026-04-10T20:56:25.813-04:00",
  "uploader_id": 1612135,
  "uploader_name": "SkyWater"
}
6322839.description.json · CAS artifact Download
{
  "description": "[b][u]Highguard Previs Concept Mountain Tower[/u][/b]\n\nAs we delved deeper into the world we were building, we began to solidify a lot. This was done as a part of what we called \"action blocks\" as a team. A few weeks were everyone, within their own discipline be it game design, animation, fx and art, prepped a bunch of work to pitch to the team to help lock down pillars of the future game. Here you see a POI concept, a squad of three, high up in a mountain-scape approaching some sort of magic tower. A fallen stone giant subtly revealed in the side of the cliff side. This image and composition heavily inspired by one of my favorite Thom Tenery pieces \"Gethen Rising\"."
}