{
  "description": "[b][u]RAGEBALL visual development and character design - Mole[/u][/b]\n\nIn the last year and an half I worked as a visual developer and concept artist, along with my art director, for the scifi-sport game Rageball.\nUnfortunately the game was canceled, but it was a blast working on it and contribute creating the world and the characters living in it.\nThis is the case for Mole, a character that was acting as a carrier, fast moving and able to dig underground for a few seconds in order to avoid opponents attacks."
}
