img-booru Not under Vixen control
Media
Rating
Thumbnail Size
Theme
#base robot_giant.pop
#base robot_standard.pop

WaveSchedule
{
StartingCurrency 16000
RespawnWaveTime 1
CanBotsAttackWhileInSpawnRoom no
AddSentryBusterWhenDamageDealtExceeds	999999
AddSentryBusterWhenKillCountExceeds	999



	Mission // sentry buster
	{
		Objective DestroySentries

		InitialCooldown 9000
		Where spawnbot
		BeginAtWave 1
		RunForThisManyWaves 1

		CooldownTime 9000         

            TFBot
			{
				Template T_TFBot_SentryBuster
			}
	}
//	Mission // Engineer
//	{
//		Objective Engineer  

//		InitialCooldown 200
//		Where spawnbot
//		BeginAtWave 1
//		RunForThisManyWaves 1
//		CooldownTime 60
//		DesiredCount 1

//		TFBot
//		{
//			Template T_TFBot_Engineer_Sentry_Teleporter
//		}
//	}



Templates
{




T_TFBot_Super_Scout
{
Class Scout
ClassIcon Scout_giant_fast
Name "Super Scout"
Health 1250
Scale 1.8
Attributes "MiniBoss"
WeaponRestrictions MeleeOnly
Item "the holy mackerel"
Item "bonk boy"

CharacterAttributes
{
"move speed bonus" 2.0
"damage force reduction" 7.0
"airblast vulnerability multiplier" 7.0
"airblast vertical vulnerability multiplier" 7.0
"aiming knockback resistance" 7.0
"override footstep sound set" 5
}
}




T_TFBot_Giant_Charged_Soldier
{
Name "Giant Charged Soldier"
ClassIcon Soldier_Crit
Class Soldier
Health 4000
Scale 1.8
Skill Expert
Attributes "MiniBoss"
Attributes "HoldFireUntilFullReload"
Attributes "AlwaysCrit"

ItemAttributes 
{
ItemName "TF_WEAPON_ROCKETLAUNCHER"
"fire rate bonus" 2.0
"faster reload rate" -0.8
"Projectile speed increased" 0.5
}

CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.4
"airblast vulnerability multiplier" 0.4
"airblast vertical vulnerability multiplier" 0.4
"aiming knockback resistance" 0.4
"override footstep sound set" 3
}
}




T_TFBot_Steel_Gauntlet
{
Class Heavyweapons
ClassIcon Heavy_steelfist
Name "Steel Gauntlet"
Health 900
Scale 1.4
Skill Normal
WeaponRestrictions MeleeOnly
Item "fists of steel"
}




T_TFBot_Giant_Healonkill_Deflector_Heavy
{
Class Heavyweapons
ClassIcon heavy_deflector_healonkill
Name "Giant Healonkill Deflectr Heavy"
Health 5000
Scale 1.8
Skill Expert
Attributes "MiniBoss"
Item "The U-clank-a"
//Item "Deflector"

ItemAttributes
{
ItemName tf_weapon_minigun
"damage bonus" 1.5
"attack projectiles" 2
"heal on kill" 5000
}

CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.3
"airblast vulnerability multiplier" 0.3
"airblast vertical vulnerability multiplier" 0.3
"aiming knockback resistance" 0.3
"override footstep sound set" 2
}
}




T_TFBot_Giant_Rapid_Fire_Soldier
{
Class Soldier
ClassIcon Soldier_Spammer
Name "Giant Rapid Fire Soldier"
Health 4000
Scale 1.8
Skill Expert
Attributes "MiniBoss"
Attributes "HoldFireUntilFullReload"

ItemAttributes 
{
ItemName "TF_WEAPON_ROCKETLAUNCHER"
"damage bonus" 1
"fire rate bonus" 0.5
"faster reload rate" -0.8
"Projectile speed increased" 0.75
}

CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.4
"airblast vulnerability multiplier" 0.4
"airblast vertical vulnerability multiplier" 0.4
"aiming knockback resistance" 0.4
"override footstep sound set" 3
}
}




T_TFBot_Giant_Quickfix_Medic
{
Class Medic
ClassIcon medic
Name "Giant Quick-Fix Medic"
Health 3000
Scale 1.8
Skill Expert
Attributes "MiniBoss"
Attributes "SpawnWithFullCharge"
WeaponRestrictions SecondaryOnly
Item "the quick-fix"

ItemAttributes
{
ItemName tf_weapon_syringegun_medic
"damage penalty" 0.1
}

CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.6
"airblast vulnerability multiplier" 0.6
"airblast vertical vulnerability multiplier" 0.6
"aiming knockback resistance" 0.6
"heal rate bonus" 200
"health regen" 40
}
}




T_TFBot_Giant_Regen_Medic
{
Class Medic
ClassIcon medic
Name "Giant Regen Medic"
Health 4500
Scale 1.8
Skill Expert
Attributes "MiniBoss"
Item "the quick-fix"
Item "the surgeon's stahlhelm"

ItemAttributes
{
ItemName tf_weapon_syringegun_medic
"damage penalty" 0.1
}

ItemAttributes
{
ItemName "the quick-fix"
"ubercharge rate bonus"	0.01
}

CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.6
"airblast vulnerability multiplier" 0.6
"airblast vertical vulnerability multiplier" 0.6
"aiming knockback resistance" 0.6
"heal rate bonus" 200
"health regen" 240
}
}




T_TFBot_Buffed_Medic
{
Class Medic
ClassIcon medic_uber
Name "Buffed Medic"
Health 300
Scale 1.2
Skill Expert
Attributes "SpawnWithFullCharge"

ItemAttributes
{
ItemName tf_weapon_syringegun_medic
"damage bonus"	2
}

ItemAttributes
{
ItemName tf_weapon_medigun
"ubercharge rate bonus"	5
}

CharacterAttributes
{
"heal rate bonus"	10
"move speed bonus"	1.2
}
}




}




/////////////////////////////////////////////////
	Wave ///// WAVE 1
	{
		StartWaveOutput
			{
				Target wave_start_relay_boss
				Action Trigger
			}
		DoneOutput					
			{
				Target wave_finished_relay
				Action trigger
			}
		WaitWhenDone 65
		Checkpoint Yes



WaveSpawn
{
Name "Phase-1A"

Where spawnbot
TotalCount 9
MaxActive 9
SpawnCount 9
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 45

TFBot
{
Template T_TFBot_Scout_Bonk
BehaviorModifiers Push

ItemAttributes
{
ItemName "bonk! atomic punch"
"charge recharge rate increased" 1
}

}
}


WaveSpawn
{
Name "Phase-1A"

Where spawnbot
TotalCount 9
MaxActive 9
SpawnCount 9
WaitBeforeStarting 3
WaitBetweenSpawns 0
TotalCurrency 45

RandomChoice
{

TFBot
{
Class Soldier
Skill Expert
}

TFBot
{
Class Heavyweapons
Skill Normal
}

TFBot
{
Class Demoman
Skill Hard
}

}
}

WaveSpawn
{
Name "Phase-1A"

Where spawnbot
TotalCount 4
MaxActive 4
SpawnCount 4
WaitBeforeStarting 3
WaitBetweenSpawns 0
TotalCurrency 40

TFBot
{
Class Spy
Skill Expert
}
}

////////////////////////

WaveSpawn
{
WaitForAllSpawned "Phase-1A"

Where spawnbot
TotalCount 9
MaxActive 9
SpawnCount 3
WaitBeforeStarting 24
WaitBetweenSpawns 5
TotalCurrency 90

TFBot
{
Class Engineer
Health 500
Skill Normal
Attributes "IgnoreFlag"
}
}

		WaveSpawn // Tank
		{
			Name "Phase-1B" 
			WaitForAllDead "Phase-1A"
			
			TotalCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 600
			
			FirstSpawnOutput                                                                                                                                                            
			{
				 Target boss_spawn_relay                                            
				 Action Trigger                         
			}

			Tank
			{
				Health 24000
				Speed 75
				Name "tankboss"
				Skin 1
				StartingPathTrackNode "boss_path_1"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}
			}
		}


WaveSpawn
{
Name "Phase-1B" 
WaitForAllDead "Phase-1A"

Where spawnbot
TotalCount 36
MaxActive 12
SpawnCount 6
WaitBeforeStarting 15
WaitBetweenSpawns 15
TotalCurrency 180

TFBot
{
Template T_TFBot_Scout_Bonk

ItemAttributes
{
ItemName "bonk! atomic punch"
"charge recharge rate increased" 0.75
}

}
}

///////////////////////////////////////////////// Total currency so far: 400 + tank (600) = 1000


WaveSpawn
{
Name "Phase-2A" 
WaitForAllDead "Phase-1B"

Where spawnbot
TotalCount 10
MaxActive 10
SpawnCount 10
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 50

RandomChoice
{

TFBot
{
Class Scout
Skill Expert
}

TFBot
{
Class Scout
Skill Hard
}

TFBot
{
Class Scout
Skill Normal
}

TFBot
{
Class Scout
Skill easy
}

}
}

WaveSpawn
{
Name "Phase-2B" 
WaitForAllSpawned "Phase-2A"

Where spawnbot
TotalCount 10
MaxActive 10
SpawnCount 10
WaitBeforeStarting 10
WaitBetweenSpawns 0
TotalCurrency 50

RandomChoice
{

TFBot
{
Class Demoman
Skill Expert
}

TFBot
{
Class Demoman
Skill Hard
}

TFBot
{
Class Demoman
Skill Normal
}

TFBot
{
Class Demoman
Skill easy
}

}
}

WaveSpawn
{
Name "Phase-2C" 
WaitForAllSpawned "Phase-2B"

Where spawnbot
TotalCount 10
MaxActive 10
SpawnCount 10
WaitBeforeStarting 10
WaitBetweenSpawns 0
TotalCurrency 50

RandomChoice
{

TFBot
{
Class Soldier
Skill Expert
}

TFBot
{
Class Soldier
Skill Hard
}

TFBot
{
Class Soldier
Skill Normal
}

TFBot
{
Class Soldier
Skill easy
}

}
}

WaveSpawn
{
Name "Phase-2D" 
WaitForAllSpawned "Phase-2C"

Where spawnbot
TotalCount 10
MaxActive 10
SpawnCount 10
WaitBeforeStarting 10
WaitBetweenSpawns 0
TotalCurrency 50

RandomChoice
{

TFBot
{
Class Pyro
Skill Expert
}

TFBot
{
Class Pyro
Skill Hard
}

TFBot
{
Class Pyro
Skill Normal
}

TFBot
{
Class Pyro
Skill easy
}

}
}

WaveSpawn
{
Name "Phase-2E" 
WaitForAllSpawned "Phase-2D"

Where spawnbot
TotalCount 10
MaxActive 10
SpawnCount 10
WaitBeforeStarting 10
WaitBetweenSpawns 0
TotalCurrency 50

RandomChoice
{

TFBot
{
Class Heavyweapons
Skill Expert
}

TFBot
{
Class Heavyweapons
Skill Hard
}

TFBot
{
Class Heavyweapons
Skill Normal
}

}
}

WaveSpawn
{
Name "Phase-2F" 
WaitForAllSpawned "Phase-2E"

Where spawnbot
TotalCount 10
MaxActive 10
SpawnCount 10
WaitBeforeStarting 10
WaitBetweenSpawns 0
TotalCurrency 50

RandomChoice
{

TFBot
{
Template T_TFBot_Sniper_Huntsman
Attributes "AlwaysCrit"
Skill Expert
}

TFBot
{
Template T_TFBot_Sniper_Huntsman
Attributes "AlwaysCrit"
Skill Hard
}

}
}


WaveSpawn
{
Name "Phase-2F" 
WaitForAllSpawned "Phase-2E"

Where spawnbot
TotalCount 1
MaxActive 1
SpawnCount 1
WaitBeforeStarting 15
WaitBetweenSpawns 0
TotalCurrency 50

TFBot
{
Template T_TFBot_Super_Scout
}
}

////////////////////////

WaveSpawn
{
Name "Phase-2G" 
WaitForAllSpawned "Phase-2F"

Where spawnbot
TotalCount 4
MaxActive 2
SpawnCount 1
WaitBeforeStarting 10
WaitBetweenSpawns 15
TotalCurrency 200

TFBot
{
Template T_TFBot_Giant_Charged_Soldier
}
}

WaveSpawn
{
Name "Phase-2G" 
WaitForAllSpawned "Phase-2F"

Where spawnbot
TotalCount 5
MaxActive 1
SpawnCount 1
WaitBeforeStarting 15
WaitBetweenSpawns 10
TotalCurrency 50

TFBot
{
Class Scout
Skill Hard
}
}

WaveSpawn
{
Name "Phase-2G" 
WaitForAllSpawned "Phase-2F"

Where spawnbot
TotalCount 5
MaxActive 1
SpawnCount 1
WaitBeforeStarting 15
WaitBetweenSpawns 10
TotalCurrency 50

TFBot
{
Class Soldier
Skill Hard
}
}

WaveSpawn
{
Name "Phase-2G" 
WaitForAllSpawned "Phase-2F"

Where spawnbot
TotalCount 5
MaxActive 1
SpawnCount 1
WaitBeforeStarting 15
WaitBetweenSpawns 10
TotalCurrency 50

TFBot
{
Class Pyro
Skill easy
}
}

WaveSpawn
{
Name "Phase-2G" 
WaitForAllSpawned "Phase-2F"

Where spawnbot
TotalCount 5
MaxActive 1
SpawnCount 1
WaitBeforeStarting 15
WaitBetweenSpawns 10
TotalCurrency 50

TFBot
{
Class Demoman
Skill Normal
}
}

WaveSpawn
{
Name "Phase-2G" 
WaitForAllSpawned "Phase-2F"

Where spawnbot
TotalCount 5
MaxActive 1
SpawnCount 1
WaitBeforeStarting 15
WaitBetweenSpawns 10
TotalCurrency 50

TFBot
{
Class Heavyweapons
Skill Hard
}
}

WaveSpawn
{
WaitForAllSpawned "Phase-2F"

Where spawnbot
TotalCount 5
MaxActive 1
SpawnCount 1
WaitBeforeStarting 15
WaitBetweenSpawns 10
TotalCurrency 50

TFBot
{
Class Engineer
Health 500
Skill Normal
Attributes "IgnoreFlag"
}
}

WaveSpawn
{
Name "Phase-2G" 
WaitForAllSpawned "Phase-2F"

Where spawnbot
TotalCount 5
MaxActive 1
SpawnCount 1
WaitBeforeStarting 15
WaitBetweenSpawns 10
TotalCurrency 50

TFBot
{
Template T_TFBot_Medic
}
}

WaveSpawn
{
Name "Phase-2G" 
WaitForAllSpawned "Phase-2F"

Where spawnbot
TotalCount 5
MaxActive 1
SpawnCount 1
WaitBeforeStarting 15
WaitBetweenSpawns 10
TotalCurrency 50

TFBot
{
Template T_TFBot_Sniper_Huntsman
Attributes "AlwaysCrit"
}
}


WaveSpawn
{
Name "Phase-2G" 
WaitForAllSpawned "Phase-2F"

Where spawnbot
TotalCount 5
MaxActive 1
SpawnCount 1
WaitBeforeStarting 15
WaitBetweenSpawns 10
TotalCurrency 50

TFBot
{
Class Spy
Skill Hard
}
}

///////////////////////////////////////////////// Total currency so far: 1000 + 1000 = 2000

WaveSpawn
{
Name "Phase-3A" 
WaitForAllDead "Phase-2G"

Where spawnbot
TotalCount 12
MaxActive 6
SpawnCount 6
WaitBeforeStarting 10
WaitBetweenSpawns 10
TotalCurrency 120

Squad
{

TFBot
{
Class Heavyweapons
Skill Hard
}

TFBot
{
Template T_TFBot_Medic
}

}
}

WaveSpawn
{
Name "Phase-3A" 
WaitForAllDead "Phase-2G"

Where spawnbot
TotalCount 12
MaxActive 6
SpawnCount 6
WaitBeforeStarting 10
WaitBetweenSpawns 10
TotalCurrency 120

Squad
{

TFBot
{
Class Pyro
Skill Normal
}

TFBot
{
Template T_TFBot_Medic
}

}
}

WaveSpawn
{
Name "Phase-3A" 
WaitForAllDead "Phase-2G"

Where spawnbot
TotalCount 12
MaxActive 6
SpawnCount 6
WaitBeforeStarting 10
WaitBetweenSpawns 10
TotalCurrency 120

TFBot
{
Template T_TFBot_Steel_Gauntlet
}
}

WaveSpawn
{
Name "Phase-3A" 
WaitForAllDead "Phase-2G"

Where spawnbot
TotalCount 1
MaxActive 1
SpawnCount 1
WaitBeforeStarting 25
WaitBetweenSpawns 0
TotalCurrency 40

TFBot
{
Template T_TFBot_Super_Scout
}
}

////////////////////////

WaveSpawn
{
WaitForAllSpawned "Phase-3A"

Where spawnbot
TotalCount 60
MaxActive 9
SpawnCount 3
WaitBeforeStarting 10
WaitBetweenSpawns 7.5
TotalCurrency 200

RandomChoice
{

TFBot
{
Template T_TFBot_Steel_Gauntlet
}

TFBot
{
Class Heavyweapons
Skill Normal
}

TFBot
{
Class Pyro
Skill easy
}

}
}

WaveSpawn
{
Name "Phase-3B" 
WaitForAllSpawned "Phase-3A"

Where spawnbot
TotalCount 8
MaxActive 4
SpawnCount 2
WaitBeforeStarting 15
WaitBetweenSpawns 15
TotalCurrency 200

Squad
{

TFBot
{
Template T_TFBot_Giant_Pyro
Health 3500
}

TFBot
{
Template T_TFBot_Medic
}

}
}

WaveSpawn
{
Name "Phase-3C" 
WaitForAllSpawned "Phase-3B"

Where spawnbot
TotalCount 8
MaxActive 4
SpawnCount 2
WaitBeforeStarting 15
WaitBetweenSpawns 15
TotalCurrency 200

Squad
{

TFBot
{
Template T_TFBot_Giant_Healonkill_Deflector_Heavy
}

TFBot
{
Template T_TFBot_Medic
}

}
}

///////////////////////////////////////////////// Total currency so far: 2000 + 1000 = 3000

		WaveSpawn // Tank
		{
			Name "Phase-4A" 
			WaitForAllDead "Phase-3C"
			
			TotalCount 2
			WaitBeforeStarting 10
			WaitBetweenSpawns 32
			TotalCurrency 450
			
			FirstSpawnOutput                                                                                                                                                            
			{
				 Target boss_spawn_relay                                            
				 Action Trigger                         
			}

			Tank
			{
				Health 20000
				Speed 75
				Name "tankboss"
				Skin 1
				StartingPathTrackNode "boss_path_1"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}
			}
		}

WaveSpawn
{
Name "Phase-4A"
WaitForAllDead "Phase-3C"

Where spawnbot
TotalCount 15
MaxActive 4
SpawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 8
TotalCurrency 150

TFBot
{
Template T_TFBot_Super_Scout
}
}

WaveSpawn
{
Name "Phase-4A"
WaitForAllDead "Phase-3C"

Where spawnbot
TotalCount 2
MaxActive 2
SpawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 16
TotalCurrency 100

TFBot
{
Template T_TFBot_Giant_Demo_Burst
Health 3500
Attributes "AlwaysCrit"
}
}

WaveSpawn
{
Name "Phase-4A"
WaitForAllDead "Phase-3C"

Where spawnbot
TotalCount 4
MaxActive 4
SpawnCount 2
WaitBeforeStarting 32
WaitBetweenSpawns 16
TotalCurrency 200

Squad
{

TFBot
{
Template T_TFBot_Giant_Demo_Burst
Health 3500
Attributes "AlwaysCrit"
}

TFBot
{
Template T_TFBot_Medic
}

}
}

WaveSpawn
{
Name "Phase-4A"
WaitForAllDead "Phase-3C"

Where spawnbot
TotalCount 10
MaxActive 10
SpawnCount 10
WaitBeforeStarting 64
WaitBetweenSpawns 0
TotalCurrency 100

Squad
{

TFBot
{
Template T_TFBot_Giant_Demo_Burst
Health 3500
Attributes "AlwaysCrit"
}

TFBot
{
Template T_TFBot_Medic
}

TFBot
{
Template T_TFBot_Medic
}

TFBot
{
Template T_TFBot_Medic
}

TFBot
{
Template T_TFBot_Medic
}

TFBot
{
Template T_TFBot_Medic
}

TFBot
{
Template T_TFBot_Medic
}

TFBot
{
Template T_TFBot_Medic
}

TFBot
{
Template T_TFBot_Medic
}

TFBot
{
Template T_TFBot_Medic
}

}
}


/////////////////////////////////////////////////

///////////////////////////////////////////////// Total currency so far: 3000 + 1000 = 4000


WaveSpawn
{
Name "Phase-5A"
WaitForAllDead "Phase-4A"

Where spawnbot
TotalCount 30
MaxActive 20
SpawnCount 10
WaitBeforeStarting 30
WaitBetweenSpawns 0
TotalCurrency 150

TFBot
{
Class Soldier
Skill Expert
}
}

WaveSpawn
{
Name "Phase-5B"
WaitForAllSpawned "Phase-5A"

Where spawnbot
TotalCount 30
MaxActive 20
SpawnCount 10
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 150

TFBot
{
Class Demoman
Skill Expert
}
}

WaveSpawn
{
Name "Phase-5C"
WaitForAllSpawned "Phase-5B"

Where spawnbot
TotalCount 30
MaxActive 20
SpawnCount 5
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 150

TFBot
{
Class Pyro
Skill Expert
Attributes "AlwaysFireWeapon"
}
}

WaveSpawn
{
Name "Phase-5D"
WaitForAllSpawned "Phase-5C"

Where spawnbot
TotalCount 30
MaxActive 21
SpawnCount 7
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 150

TFBot
{
Class Heavyweapons
Skill Expert
}
}

WaveSpawn
{
Name "Phase-5E"
WaitForAllSpawned "Phase-5D"

Where spawnbot
TotalCount 27
MaxActive 18
SpawnCount 6
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 200

TFBot
{
Class Heavyweapons
Skill Expert
}
}

WaveSpawn
{
Name "Phase-5E"
WaitForAllSpawned "Phase-5D"

Where spawnbot
TotalCount 12
MaxActive 4
SpawnCount 4
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 200

TFBot
{
Template T_TFBot_Demoman_Samurai
Health 700
}
}

///////////////////////////////////////////////// Total currency so far: 4000 + 1000 = 5000

WaveSpawn
{
Name "Phase-6A"
WaitForAllDead "Phase-5E"

Where spawnbot
TotalCount 72
MaxActive 8
SpawnCount 1
WaitBeforeStarting 10
WaitBetweenSpawns 0
TotalCurrency 240

RandomChoice
{

TFBot
{
Class Soldier
Skill Expert
}

TFBot
{
Class Demoman
Skill Expert
}

TFBot
{
Class Pyro
Skill Normal
}

TFBot
{
Template T_TFBot_Sniper_Huntsman
Skill Expert
Attributes "AlwaysCrit"
}

}
}

WaveSpawn
{
Name "Phase-6A"
WaitForAllDead "Phase-5E"

Where spawnbot
TotalCount 36
MaxActive 4
SpawnCount 1
WaitBeforeStarting 10
WaitBetweenSpawns 0
TotalCurrency 120

TFBot
{
Class Heavyweapons
Skill Expert
}
}

WaveSpawn
{
WaitForAllDead "Phase-5E"

Where spawnbot
TotalCount 36
MaxActive 4
SpawnCount 1
WaitBeforeStarting 10
WaitBetweenSpawns 0
TotalCurrency 120

TFBot
{
Class Engineer
Health 500
Skill Hard
Attributes "IgnoreFlag"
}
}

WaveSpawn
{
Name "Phase-6A"
WaitForAllDead "Phase-5E"

Where spawnbot
TotalCount 8
MaxActive 6
SpawnCount 2
WaitBeforeStarting 20
WaitBetweenSpawns 40
TotalCurrency 520

Squad
{

TFBot
{
Template T_TFBot_Giant_Rapid_Fire_Soldier
}

TFBot
{
Template T_TFBot_Giant_Quickfix_Medic
}

}
}

///////////////////////////////////////////////// Total currency so far: 5000 + 1000 = 6000

WaveSpawn
{
Name "Phase-7A"
WaitForAllDead "Phase-6A"

Where spawnbot
TotalCount 20
MaxActive 12
SpawnCount 4
WaitBeforeStarting 10
WaitBetweenSpawns 0
TotalCurrency 200

Squad
{

TFBot
{
Class Heavyweapons
Skill Normal
}

TFBot
{
Template T_TFBot_Medic_QuickUber
Name "Quick Uber Medic"
}

}
}

WaveSpawn
{
Name "Phase-7A"
WaitForAllDead "Phase-6A"

Where spawnbot
TotalCount 24
MaxActive 8
SpawnCount 4
WaitBeforeStarting 10
WaitBetweenSpawns 0
TotalCurrency 240

Squad
{

TFBot
{
Class Pyro
Skill Normal
}

TFBot
{
Template T_TFBot_Medic
}

}
}

////////////////////////

WaveSpawn
{
Name "Phase-7B"
WaitForAllSpawned "Phase-7A"

Where spawnbot
TotalCount 50
MaxActive 15
SpawnCount 5
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 240

Squad
{

TFBot
{
Template T_TFBot_Steel_Gauntlet
Name "Healthy Steel Gauntlet"
Health 1800
Scale 1.5
}

TFBot
{
Template T_TFBot_Buffed_Medic
}

TFBot
{
Template T_TFBot_Soldier_Extended_Buff_Banner
ClassIcon Soldier
Name "Healthy Buff Banner Soldier"
Health 400
Scale 1.2
Skill Expert
}

TFBot
{
Template T_TFBot_Soldier_Extended_Battalion
ClassIcon Soldier
Name "Healthy Battalion Soldier"
Health 400
Scale 1.2
Skill Expert
}

TFBot
{
Template T_TFBot_Soldier_Extended_Concheror
ClassIcon Soldier
Name "Healthy Concheror Soldier"
Health 400
Scale 1.2
Skill Expert
}

}
}

WaveSpawn
{
Name "Phase-7B"
WaitForAllSpawned "Phase-7A"

Where spawnbot
TotalCount 24
MaxActive 4
SpawnCount 4
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 320

TFBot
{
Template T_TFBot_Scout_Bonk

ItemAttributes
{
ItemName "bonk! atomic punch"
"charge recharge rate increased" 0.5
}

}
}

///////////////////////////////////////////////// Total currency so far: 6000 + 1000 = 7000










	}
/////////////////////////////////////////////////
}

Descriptions

inkbunny.net · 3780078:5847773

No description.

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